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STONE AGE M
-石器時代M
Netmarble N2 South Korea
MY ROLE
3D Environment Artist
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Converted 2D concepts and reference materials into 3D architectural models and props
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Designed low-poly models with accompanying texture sets from unity game engine shaders
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Builded levels in 3D space, and incorporate game-play demands into game designs
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Developed tools, pipelines and techniques that increase productivity and quality of game assets
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Collaborated with various teams to iterate and deliver game objects with refined specifications
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