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POWER RANGERS
-Legacy Wars
nWay Games San Francisco
In 2016, I interned at nWay games as 3D Environment Artist for six months. I contributed to building various scenes in a mobile game called Power Ranger which was released in March 2017.
MY ROLE
3D Environment Artist
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Converted 2D concepts and reference materials into 3D architectural models and props
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Designed high-poly and low-poly models with accompanying texture sets from unity game engine shaders
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Developed tools, pipelines and techniques that increase productivity and quality of game assets
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Collaborated with various teams to iterate and deliver game objects with refined specifications
Tools
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MAYA, ZBrush, Substance Painter, Photoshop, Unity Engine
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